Tuesday, November 30, 2010

Franken Mill

A little collaboration with a friend on making a windmill near Frankenstein's castle.  

Rundown HQ

I was brainstorming an post apocalyptic area where survivors made a HQ in an old mall.

Amusement Park re-imagined

Here is my take on a version of Disney's Main Street.

The Gate House


Friday, October 15, 2010

End of Nations Acropolis

Here is one of the maps I worked on for the new project I am working on. I worked on the first pass and basic layout for certain areas of the map. I also worked directly with the Designer to get the level up to 90%.

Mytheon Trailer

here is a trailer of a game i recently worked on. I worked on majority of the level in the game.

Baja 1000

Here is a game i worked on at Left Field Productions. This is one of the maps I worked on. Modeled in Max and Exported to the proprietary engine.

Thursday, September 4, 2008

Future Scape

This is a scene that a coworker and I were working on. we both did separate pieces of the scene. I have only the ones that i worked on textured and displayed. I placed all the textures on one page for easier viewing.
(click on pictures to enlarge)
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Radio Tower

Here is a radio tower I have created for a racing game. I tried to add as much detail to the textures rather then the the geometry to keep the poly count low. I also placed all the textures on one page for easier viewing.

(click on pictures to enlarge)
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I saw the Signs

here is another prop set of road signs for a racing game I am currently working on. I made simple signs reused all over the race tracks. Like the other posts I put the textures on one page.

(Click picture to enlarge)

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